Passionate Environmental Artist / Prop Artist / Hard Surface Modeler

We are looking for 2 Passionate Environmental Artist / Prop Artist / Hard Surface Modeler to join dynamic team. Collaborate closely with our level design team to create game environments in the Unity Editor and create 3D assets in Blender. Primary responsibility will be to craft high-quality environmental assets, props, and hard surface models that seamlessly integrate with the world. Secondary artist the should also help clutter and place assets inside the game level with an artistic eye for aesthetics.


Responsibilities:

  • Collaborate closely with level designers to understand their vision for game environments and asset requirements.

  • Create and optimize 3D models of environmental assets, props, and hard surfaces with a focus on level design.

  • Placing and decorating Levels inside Unity Editor with a pallet of assets and props.


Requirements:

You must have understanding of how Unity 3D Editor works.


This is an unpaid internship of 6+ months with the possibility to have it extended further, and since we are in discussions with major names in the industry we are planning to start our recruiting process this year. You need to be able to commit to working with us for at least 50% (20 hours per week).

If you're prepared to put sweat and tears into our startup we are prepared to help you to have a great career development that will open doors to the startup world, and game industry among others.

We are a small, but devoted team and we have achieved a lot while working just evenings and weekends, now we are about a year away from release and we need all help we can have to reach our ambitious goals.


Apply today!